The most complex model I had for testing was the skeleton and the body, both extracted from my CT Scan. That and a box like model of a 3ft deep grave. At this stage there would be no soil interaction, it would be more like a decomposition in a ditch.

The first tests were to experiment with the software parameters to try to get the effects of a very viscous fluid, more like toothpaste when it was designed for nothing slower than honey. In order to slow it down far enough I had to cheat the physics such as by slowing gravity down to 10%.

The final body model was composed of about 12 million particles. This is compared to the volume of the CT scan which is about 70 to 80 million voxels.


After five or six weeks I managed to get the body to plausibly ‘melt’ over the skeleton and partially reveal it.

A test to see if a texture would deform with the decomposition.